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Time stretching works with the Reason time stretching algorithm, which does indeed sound uniquely transparent Now you can actually play with it – and it’s brought friends: Reason Studios, and Propellerhead before them, have always been going on and on about how great their time stretching was, but most of us just ignored them because we didn’t only want to use it in linear timeline editing.
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So the make-or-break is the “mess around with” bit – and that’s where Reason’s time-stretching comes into play. You don’t really want Mimic to have delusions of being Kontakt or Logic’s EXS-24 you just want to mess around with sounds.
PROPELLERHEAD RECYCLE ALTERNATIVE PATCH
It’s perfect for quick-and-dirty patch creation, and I suspect that Reason Studios’ bet here is dead on – this is exactly the amount of multi-sampling most of us need 90% of the time, no more.
PROPELLERHEAD RECYCLE ALTERNATIVE FULL
This is dumber than you normally expect a sampler to be, but it’s a genuinely clever middle ground between stuff like Simpler and a full multisampler. Multi Slot and Multi Pitch are the new conceit – make up to eight sample slots for a stupidly-simple multi-sample instrument based on layers or repitching. Slice slices by transient, and does so automatically and quickly. Pitch just repitches across the keyboard. It’s all about the modes here: Click to embiggen. It’s the sort of sampler that will feel home-y to a Reason user, but also a Reason user who’s been spoiled by the likes of Ableton’s Simpler (and some similar-looking recent entries from other DAWs like Apple’s).Īnd it finally lets you do what some of us wanted to do from the first time we saw Reason and ReCycle years back – now you can just drop in your own sounds and go. What you get is a simple, flat, one-screen interface with all the modes in one place and the sample interface front and center. This week, Mimic “Creative Sampler” has dropped and – I’ll be, it sure does look like the love child of ReCycle, Reason past, and Reason present. Reason is back to its roots, slicing up audio samples and letting you chop them up into instruments – but in a way that stacks up to the workflows of rival DAWs, production tools, and drum machines.